Vincent Horstkotte | Software Engineer


Celerity

Solo Project
Language: C#
Work Description:
I made Celerity from the ground up in Unity. Everything you see in the game was something I made by hand, from all the scripts on the player and objects, to all the animations and textures. This was my first Unity game. From building it, I learned how to write player movement, create mario-style platforming mechanics, use Unity's particle system, and write some simple pathfinding AI. I started using an excel spreadsheet as a backlog for the project to keep tasks for writing the game organized.

A screenshot from Celerity

Celerity features a big open world for the player to practice their skills!

Pathfinding in Celerity

Here is a screenshot that visually represents the pathfinding system in Celerity. All those green lines are the routes that the NPCs will take to their daily tasks.

Play!

You can download the game from itch.io and play it yourself! Making Celerity was one of the most informative things I've ever done. I taught myself everything I needed by searching for tutorials online. I learned very quickly that as long as you can ask your question in a pointed way, you can use the internet to learn anything from scratch.

Résumé Projects
GrayboxVR Heroic Defender Pullrope Malika Celerity
Interests Contact Me